Frames are concepted out by hand then refined in digital. I find this space is well suited to arrive at a successful execution for the Magic IP. There’s a certain blend of organic linework and mechanical precision that reads well at card size both as a functional guide to aid gameplay and as an art object. Magic has a visual style that is easy to recognize but sometimes hard to pin down. It’s my job to drill down for a deeper understanding of what we’re building here, an ongoing process of discovery and refinement. As new challenges present themselves, I have more opportunities to learn about the various aspects of what goes into one of the foundational elements of the game.
My goals for frames are the same as they’ve been since day 1 at the company; leave things better than you found them. I want Magic to continue doing amazing things for many years to come and I’m beyond honored to be one of the people to help make that dream a reality.