Growing up, Street Fighter was my go-to at the arcade.
Having no gaming skill to speak of, getting knocked out in the first fight or two was the story of each quarter. But it wasn't enough to deter my love for the bright colors, the insane characters, and demolishing an entire car with nothing but your bare fists! This is a personal project, sheerly for the wonderful memories and the world warriors who helped create them.
The interesting part of this project was unifying the four designs. I started out with six rough sketches; T. Hawk got cut because he ended up being redundant due to Ryu and Dhalsim, Vega got cut because he's a guy in a nearly blank white mask. Having narrowed the field down to the four, I started developing all the faces simultaneously. I immediately fell into the trap of feeling confused about my goals and unaccomplished as the hours added up.
Ditching the other three, I chose to focus on Akuma one evening. I couldn't have made a better decision to work a single character to completion. I now see that I was struggling to keep my abstractions within a ruleset for the sake of unity, but I had no ruleset to speak of. Akuma became the template by which the other three were built. With a single point of reference to refer back to, I was able to bring the project to a satisfying conclusion.